Moving to PvP in Seething Shore doesn’t really change the spread.
AMD’s overall performance is consistent between the two tests, but its minimum frame rates are worse. Nvidia’s minimum performance (its 0.1 percent frame time) is markedly lower in DX12 compared with DX11 and its average frame rate takes a whack as well. In our first test, Dalaran Flyby, DirectX 12 doesn’t exactly come out looking like a win. Obviously, PvP matches can play out differently, which is why we chose a relatively long play-through period to compensate. The Seething Shore BG went into the game back in February, but it’s the closest thing to Battle for Azeroth content we can currently benchmark (the BG is focused on the collection of Azerite, which also plays a major role in BfA). Our second test is a five-minute play session in the Seething Shore PvP battleground.
Circling the cities outer perimeter via flying mount takes almost exactly a minute and constitutes a simple test of API performance in non-challenging conditions.
Our first is a simple circular fly-around of the city of Dalaran. We picked two separate tests for our evaluation.